Little Reading Rays
01. Project Background
What is Little Reading Rays?
This project was created for the Global Digieduhack Hackathon. My team and I participated in the Hack4You Baku Emerging Technology in Education where we won first place. We will continue our Reading Ray journey on a more global stage next month.
02. The Challenge
Alleviating pain points for remote teachers
As we progress more and more into the digital age, technology has become very much entwined in our lives. Remote work has become an advantage for many working professionals. As for those working in the classroom, interaction— the main part of a child’s learning has been stripped away. The need to communicate, and feel the connection is the cornerstone of what makes us human. We aim to help people engage with the world around them--what better way than utilize the digital space?
03. The Solution
Creating an interactive reading tool and digital classroom
We are aiming to develop a research-based digital educational tool for students, therapists, teachers, and parents to aid in literacy and speech education, with the goal of being inclusive, interactive and accessible.
04. Research
Delving deeper into customer behavior and market
a) Statistics
General survey that included 16,906 teachers and administrators (Davis, Lauren 2020)…
Among these many benefits of digital learning, an overwhelming majority of teachers and administrators who took our survey agree that digital learning positively impacts student growth and achievement.
Surprisingly, although a high number of importance in tech in daily education, a higher percentage has said somewhat.
Why? What was the technology lacking?
As we know, technology can never replace education, there always needs to be an interactive approach, so we need to to mold a digital platform FOR the teachers.
b) Competitive Analysis
💡Key Takeaways
extremely pricey
not accessible in everyday homes
limited interactive features backed by educators, but lack tech advisors
low visual feedback
c) Personas & Empathy Map
Based on the research, we created personas and empathy maps to help guide us. Their pain and gain points?
What did the users feel, say, think?
05. The Approach
Putting it all together
With the clock ticking, the UX team grabbed the information we gathered to create our platform.
a) User flow
We created two user flows for two different onboarding processes: the instructor and the student. In first flow, the teacher is in control of the entire application whereas in the second flow, the student is given interactive components and just enough autonomy for themselves.
b) Low-fidelity Wireframing
06. Final Design
Introducing Reading Rays
07. Reflection
Identifying our own pain points
a) Pain points
b) Future features
08. Pitch Deck